Apr 03, 2008, 09:22 PM // 21:22
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#1
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Desert Nomad
Join Date: May 2006
Profession: A/
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Allow Exploration to FA/JQ without entering mission
They should give the option to Gunther/Luxon Commander to let players enter the mission as a separate explorable of FA so people can explore it without having to risk survivor or wasting time waiting. Same thing for Durheim and Erek of JQ. (Will/may help stop the qq'ers of I-cannot-get-100%-cause-I-can't-get-in!!!!!!)
EDIT: Probably should remove all npcs too or even keep them in and make them all friendly. (Could also help getting used to mission, not sure)
Last edited by MrGuildBoi; Apr 03, 2008 at 09:30 PM // 21:30..
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Apr 03, 2008, 09:24 PM // 21:24
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#2
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Elician Mercinaries [eLm] Leader.
Profession: E/Me
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i would agree to this. seems like a reasonable request.
/signed.
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Apr 03, 2008, 09:32 PM // 21:32
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#3
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Frost Gate Guardian
Join Date: Jun 2006
Guild: Warriors of Factions [WOF]
Profession: E/Me
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I like it, and I also would like it if in Vasburg armory/leviathan pits if the armor npc's would sell you the prestige armor of the team that is in control at the time, cause I hate going to VA and seeing luxon control and not being able to do anything.
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Apr 03, 2008, 10:10 PM // 22:10
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#4
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Krytan Explorer
Join Date: Aug 2007
Location: The Dragon's Lair
Guild: La Legion Del Dragon
Profession: E/
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/signed
I like the idea
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Apr 03, 2008, 10:16 PM // 22:16
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#5
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Nice idea, but then that removes all challenge of getting Canthan cartographer. There is a overabundance of QQ'ers who complain about not getting into JQ, so how bout this, seeing how there are already people on guru who try to set up groups to get in, why not have the QQ'ers join those groups? I did, 3 times, not that big of a deal.
Something I would like to see though is the addition of a NPC at each mission outpost in Prophecies that lets people go into an explorable area version of those missions. Those NPCs would only allow you to go in after completing the mission of course. It would be a good way to add in more quests and add in places where the "new weapons" can be dropped.
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Apr 03, 2008, 10:50 PM // 22:50
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Not only there.
ALL PvP areas should be explorable without entering battle. Including all arenas.
Why? If you just want to know the area. You should not enter and bother those playing by fooling around.
They could also have an NPC in each one called 'keeper of the arena'. That has clues about the area and zones the party out of the place by talking to them.
Just like wit the Guild Halls and the Canthan ambassador.
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Apr 03, 2008, 10:55 PM // 22:55
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#7
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Frost Gate Guardian
Join Date: Feb 2008
Guild: Flying Gophers
Profession: W/
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Quote:
Originally Posted by Azazel The Assassin
Nice idea, but then that removes all challenge of getting Canthan cartographer. There is a overabundance of QQ'ers who complain about not getting into JQ, so how bout this, seeing how there are already people on guru who try to set up groups to get in, why not have the QQ'ers join those groups? I did, 3 times, not that big of a deal.
Something I would like to see though is the addition of a NPC at each mission outpost in Prophecies that lets people go into an explorable area version of those missions. Those NPCs would only allow you to go in after completing the mission of course. It would be a good way to add in more quests and add in places where the "new weapons" can be dropped.
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Listen to this man!
/signed (but not for OP)
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Apr 05, 2008, 09:55 AM // 09:55
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#8
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/R
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Quote:
Originally Posted by Azazel The Assassin
Nice idea, but then that removes all challenge of getting Canthan cartographer. There is a overabundance of QQ'ers who complain about not getting into JQ, so how bout this, seeing how there are already people on guru who try to set up groups to get in, why not have the QQ'ers join those groups? I did, 3 times, not that big of a deal.
Something I would like to see though is the addition of a NPC at each mission outpost in Prophecies that lets people go into an explorable area version of those missions. Those NPCs would only allow you to go in after completing the mission of course. It would be a good way to add in more quests and add in places where the "new weapons" can be dropped.
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/notsigned. You already can get max;part of the fun of that title is finding the areas you lack.
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Apr 05, 2008, 12:04 PM // 12:04
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#9
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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/notsigned, because JQ would never get played again if that were the case.
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Apr 05, 2008, 12:56 PM // 12:56
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#10
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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/signed
We should also be allowed to explore the low level arenas.
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Apr 05, 2008, 12:58 PM // 12:58
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#11
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Forge Runner
Join Date: Dec 2007
Profession: E/
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/signed
even tho i don't do it i'd like to see it happen for the explorers of Cantha
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Apr 05, 2008, 01:13 PM // 13:13
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#12
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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I'd sign only if it was done for ALL challenge/competetive missions. Dragon's Throat, Remains of Sahlajha, etc. all have areas that may not be cartography credit, but allow completing the mission easier. People who want to learn how to do the FULL mission must either succeed, or read wiki. Removing NPCs and monsters, however, should not be done. Things like the Juggernauts and Siege Turtles should not be active and fighting, but all else should. No explorable area has no monsters to fight (except Zen Daijun for Canthans who completed the attribtue point quest).
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Apr 05, 2008, 03:13 PM // 15:13
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#13
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Quote:
Originally Posted by Shayne Hawke
/notsigned, because JQ would never get played again if that were the case.
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Do you play JQ. I dotn think you play JQ sp why you care JQ being played or not.
/signed
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Apr 05, 2008, 03:16 PM // 15:16
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#14
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Emo Goth Italics
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I'm not bothered. /Half-signed.
It could help, but it kills the place dead. (HOW DO YOU KILL THAT WHICH HAS NO LIFE??)
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Apr 05, 2008, 07:56 PM // 19:56
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#15
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Frost Gate Guardian
Join Date: May 2007
Location: In the land of Do Not Disturb
Guild: Wind Riders
Profession: R/
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/signed
No one plays it anyway. They prefer to play FA. I don't see the harm in it.
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Apr 05, 2008, 08:36 PM // 20:36
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#16
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Lion's Arch Merchant
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/Signed
I lay'd my Cantha Cartographer title on ice just becouse i couldn't find a party for thoes missions.
Like so many other areas in Factions there is a Mission area and a way to get into a Explorable area of the same kind. Why not in FA & JQ?
Challange and Explorable option. (With foes otherwise it would get to easy)
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Apr 05, 2008, 08:52 PM // 20:52
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#17
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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Quote:
Originally Posted by Destro Maniak
Do you play JQ. I dotn think you play JQ sp why you care JQ being played or not.
/signed
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1.He can't play JQ because there is no one there/only cartographers.
2.He cares if JQ is being played or not because he wants to play JQ.
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Apr 06, 2008, 01:35 AM // 01:35
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#18
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Destro Maniak
Do you play JQ. I dotn think you play JQ sp why you care JQ being played or not.
/signed
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Quote:
Originally Posted by TheGuildWarsPenguin
1.He can't play JQ because there is no one there/only cartographers.
2.He cares if JQ is being played or not because he wants to play JQ.
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lol wut
Please don't think I'm not backing up my opinion with a reason.
Last edited by Shayne Hawke; Apr 06, 2008 at 01:40 AM // 01:40..
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Apr 06, 2008, 09:41 AM // 09:41
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#19
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Krytan Explorer
Join Date: Aug 2005
Location: RAF Lyneham, UK
Guild: We Are Gozu ( Gozu )
Profession: N/Me
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yes it would decrease the players actually taking part in the mission, however that is more a case of the mission being unpopular.
This is for exploration.
/signed
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Apr 06, 2008, 04:15 PM // 16:15
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#20
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by The Legg
yes it would decrease the players actually taking part in the mission, however that is more a case of the mission being unpopular.
This is for exploration.
/signed
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Not only for exploration!
In PvE areas, you can kill the monsters then see the area for the next times.
PvP areas and missions without explorable counterpart can be seen only on the go.
So, what this could make:
- Allow terrain reconnaissance without bothering other players.
- Allow exploration without having to wait for other players to join.
- Allow bein able to see the WONDERFUL, WONDOUES, BEAUTIFUL and... eh... (all those flattering adjectives... you know the drilll) scenarios without being pushed by fights and timers.
All advantages...
Well... excepting the extra work to do so... hehe...
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